Lockpicking
A cutaway pin tumbler lock. Pins bind in a hidden order, overset and they all drop. Three chest tiers, 3 to 7 pins.
Every system runs in its own zone, so nothing overlaps.
Weapons, enemy AI, building, mining, movement and more. Every system is modular, server-validated and drops into an existing game without a rewrite.
local Mining = require(Systems.Mining) function Mining:PlayerEntered(player) Stats.Set(player, "Coins", 0) self.Backpack[player] = {} end
Each one runs in its own zone of a single showcase place and can be dropped into any game.
A cutaway pin tumbler lock. Pins bind in a hidden order, overset and they all drop. Three chest tiers, 3 to 7 pins.
Slows the world, speeds you up and leaves a neon afterimage trail that other players can see too.
Pistol, rifle, shotgun and knife from one config each. First person arms, recoil, aim down sights, server-checked hits.
Seeded islands, continents and highlands built ring by ring from whatever tile and prop assets you give it.
Sprint, momentum slide, dash with charges and a front flip double jump, with a timed obstacle course.
Three enemy types that path to you and smash any barricade in the way. Riot shields block hits from the front.
3008 style placement with a ghost preview, rotation, grid snap and pick up. Walls, furniture and spike traps.
Six ores, a backpack that fills up, a sell pad, pickaxe and backpack upgrades, saving and a leaderboard.
A server clock with a countdown before nightfall, a blood red night and street lights that switch on at dusk.
Walk over food to grow. Bigger food unlocks as you get bigger, and the camera pulls back to keep up.
Kills go to leaderstats and pay out cash that buys guns, medkits and a speed coil at the armory.
Systems read from config and asset folders. Adding a weapon, an ore or a food is one new entry, not new code.
The client predicts for feel and the server decides. Fire rate, reach, ammo and purchases are all checked server side.
I work inside existing codebases and match your structure, naming and UI style instead of bolting on a second game.
Regular updates with short clips, so you see the system working long before it is finished.
You describe the system and your game. I ask the questions that change the scope and send a quote.
A rough working version in a test place so we agree on feel before anything is polished.
The real system with UI, sounds and server checks, tested solo and with multiple players.
Delivered into your place with a short guide on how to configure and extend it, plus revisions.
Prices depend on scope, so you get a fixed quote after the brief. These are the usual shapes of work.
Straight from the people I've built for.
She did exactly what I asked for and absolutely NAILED every single detail, on top of that she helped me solve some unexpected animation issues and was always quick to respond and fix anything that came up, what I had in my mind literally came to life just as I had it in my imagination thanks to her work
Her skills are sharp and great, she delivered everything incredibly fast without sacrificing quality, honestly, I was stunned with the job
For the quality she provides, her prices are some of the best I've seen. I'm definitely hiring her again for future projects
Totally recommended!
10/10 service! Really quick to attend to the work and friendly too
Very quick, affordable, clean and quality service! Also very friendly 🔥🔥🔥🔥 for sure 10/10
Something else on your mind? Ask on Discord.
Every project gets a fixed quote after a short brief. A single system costs less than a package of systems that share data and UI, and ongoing support is quoted monthly.
Small systems usually take a few days. Larger frameworks are split into milestones, and you get a clip of each one working before the next starts.
Yes. I read your structure first and build to match it, so the new system feels like part of your codebase rather than something bolted on.
Anything that breaks Roblox's Terms of Use, such as exploits, gambling with real value or content that isn't appropriate for the platform.
Yes. Once the project is paid for, the code and assets I make for it are yours to use and change.
Send a message on Discord with what you have in mind. Clips of your game help a lot.
shinoraistaken